SCRATCH

BLU3CUB3 / Course decision studio

SCRATCH Coding, Creativity & Digital Literacy

A guided Scratch coding, creativity, and digital literacy course selector for foundational coding, creative problem-solving, and portfolio growth.

Plan

24 lessons | 2.0 hours per lesson | 1 session per week | Approximately 6 months

Focus

Interface basics, sequencing, simple animation, and confident first project building

Options

3 pathway options

Best-fit decision

Scratch Starter

Best for beginners who need a gentle Scratch introduction, interface confidence, simple sequencing, animation basics, and a successful first project experience.

Advisor follow-up

No online payment now

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Learning outputs

Monthly project outputs

Month 1: Personal coding vocabulary sheet and device-use checklist.

Structure

Guided selection

Pick lesson plan, pathway, and delivery mode in one consistent decision flow.

Pathway builder

Build the course around the learner.

Compare plans

01

Select commitment level

Choose the plan length before deciding skill focus and delivery mode.

02

Choose the learning pathway

Pathways translate the course into concrete learner needs.

03

Select delivery format

Compare price, interaction style, and accountability before submitting.

Your course request

Plan

24 Lessons

Pathway

Scratch Starter

Delivery

Online 1vN

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Learning blueprint

24 Lessons

The 24-lesson Scratch pathway is positioned as an entry-level course for children who need block coding, digital classroom habits, basic game logic, storytelling, and guided project completion in a structured weekly format.

24-lesson weekly activities

  • Coding warm-up using simple Scratch blocks such as motion, looks, sound, and event triggers.
  • Concept mini lesson focused on sequencing, loops, coordinates, sprites, backgrounds, or basic logic flow.
  • Teacher-guided build task where students recreate a short animation, quiz, or beginner game mechanic.
  • Vocabulary and digital literacy practice using coding words, interface language, file names, and safe device habits.
  • Pair or small-group discussion to explain what a script does and how a project can be improved.
  • Creative extension task where students personalise characters, scenes, sound, or story outcomes.
  • Debugging routine to identify simple errors, fix block order, and test project behaviour step by step.
  • Homework briefing, screenshot capture or save-file management, and short teacher feedback reflection.

6-month PBL sequence

  • Month 1: Scratch Starter Identity Project - students learn interface basics, create a simple name animation, and build confidence with key blocks.
  • Month 2: Interactive Story Scene Project - students combine backdrops, dialogue, movement, and timing to produce a short story sequence.
  • Month 3: Mini Maze Game Project - students apply direction controls, goals, and simple win conditions in a basic playable game.
  • Month 4: Quiz Challenge Project - students build a simple interactive quiz using questions, answers, score logic, and feedback.
  • Month 5: Animated Presentation Project - students explain a topic through sprites, text, sound, and short presentation speaking.
  • Month 6: Final Beginner Portfolio - students compile their best projects, reflect on coding growth, and present a final showcase piece.

Monthly project outputs

  • Month 1: Personal coding vocabulary sheet and device-use checklist.
  • Month 2: Storyboard planning page for an animation or digital story.
  • Month 3: Beginner game design map with player actions and target rules.
  • Month 4: Quiz template project with teacher-guided editing notes.
  • Month 5: Mini presentation slides or poster linked to a Scratch creation.
  • Month 6: Basic digital portfolio folder with saved files, screenshots, and reflections.

24 Lessons / Scratch Starter

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